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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionLevelStreamingDyn-
- ULevelStreaming::ShouldRequireFullVisibilityToRender()
- UWorldPartitionLevelStreamingDynamic::ShouldRequireFullVisibilityToRender()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
virtual bool ShouldRequireFullVisibilityToRender&40;&41; const
Remarks
Returns whether level should start to render only when it will be fully added to the world or not.