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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionLevelStreamingDyn-
- ULevelStreaming::RequestVisibilityChange()
- UWorldPartitionLevelStreamingDynamic::RequestVisibilityChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp |
virtual bool RequestVisibilityChange
&40;
bool bVisible
&41;
Remarks
Prepare the transition to the new state. true if the state change can be performed, false otherwise.