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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionLevelStreamingDyn-
- ULevelStreaming::CanReplicateStreamingStatus()
- UWorldPartitionLevelStreamingDynamic::CanReplicateStreamingStatus()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
| Include | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
virtual bool CanReplicateStreamingStatus&40;&41; const
Remarks
Returns whether level status can be replicated from the server to the client