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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="World Partition", Meta=(DevelopmentOnly))
static FBox GetRuntimeWorldBounds()
Remarks
Gets the runtime world bounds, which only includes actor descriptors that aren't editor only. The runtime world bounds.