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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartition
- UObject::ResolveSubobject()
- UWorldPartition::ResolveSubobject()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
virtual bool ResolveSubobject
&40;
const TCHAR &42; SubObjectPath,
UObject &42;& OutObject,
bool bLoadIfExists
&41;
Remarks
Called to defer loading a subobject to its top-level container object. Useful with the package override feature, where an object might not be saved in the same package as its outer, especially if the the top-level object does lazy loading of these objects. true if the object loaded or exists, depending on bLoadIfExists
Parameters
| Name | Description |
|---|---|
| SubObjectPath | object path to handle, relative to the current implementer |
| OutObject | receives the loaded object, or existing loaded object if bOnlyTestExistence is true and object is already loaded |
| bLoadIfExists | if true, load the object if it exists |