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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UActorDescContainer
- UObject::BeginDestroy()
- UActorDescContainer::BeginDestroy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include | #include "WorldPartition/ActorDescContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.