Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescViewMap.h |
| Include | #include "WorldPartition/WorldPartitionActorDescViewMap.h" |
Syntax
template<class Type>
class TActorDescViewMap
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TUniquePtr< Type > > | ActorDescViewList | ||
| TMultiMap< FName, const Type * > | ActorDescViewsByClass | ||
| TMap< FGuid, Type * > | ActorDescViewsByGuid |
Constructors
| Type | Name | Description | |
|---|---|---|---|
TActorDescViewMap
(
const TActorDescViewMap& |
Non-copyable but movable. | ||
Functions
| Type | Name | Description | |
|---|---|---|---|
| Type * | Emplace
(
const FWorldPartitionActorDesc* InActorDesc |
||
| Type * | |||
| TArray< const Type * > | |||
| TArray< const Type * > | FindByExactNativeClass
(
UClass* InExactNativeClass |
||
| const Type * | FindByGuid
(
const FGuid& InGuid |
||
| const Type & | FindByGuidChecked
(
const FGuid& InGuid |
||
| void | ForEachActorDescView
(
Func InFunc |
||
| const TMap< FGuid, Type * > & | |||
| int32 | Num () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| TActorDescViewMap & | operator=
(
const TActorDescViewMap& |
||
| TActorDescViewMap & | operator=
(
TActorDescViewMap&& |