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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/StaticLightingData > API/Runtime/Engine/WorldPartition/StaticLightingData/AMapBuildDataActor
- AActor::PopulatePIEDuplicationSeed()
- AMapBuildDataActor::PopulatePIEDuplicationSeed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/MapBuildDataActor.h |
| Include | #include "WorldPartition/StaticLightingData/MapBuildDataActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/StaticLightingData/MapBuildDataActor.cpp |
virtual void PopulatePIEDuplicationSeed
(
FDuplicationSeedInterface & DupSeed
)
Remarks
Populate the duplication seed when duplicating the actor for PIE. This allows objects to be remapped to existing objects rather than duplicating.