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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeSpatialHash > API/Runtime/Engine/WorldPartition/RuntimeSpatialHash/GetPartitionedActors
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp |
FSquare2DGridHelper GetPartitionedActors
(
const FBox & WorldBounds,
const FSpatialHashRuntimeGrid & Grid,
const TArray < const IStreamingGenerationContext::FActorSetInstance * > & ActorSetInstances
)