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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet > API/Runtime/Engine/WorldPartition/RuntimeHashSet/URuntimePartitionLHGrid
- UObject::PreEditChange()
- URuntimePartitionLHGrid::PreEditChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.h |
| Include | #include "WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.cpp |
virtual void PreEditChange
(
FProperty * InPropertyAboutToChange
)
Remarks
This is called when a property is about to be modified externally