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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet > API/Runtime/Engine/WorldPartition/RuntimeHashSet/URuntimePartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartition.h |
| Include | #include "WorldPartition/RuntimeHashSet/RuntimePartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartition.cpp |
FCellDesc CreateCellDesc
(
const FString & InName,
bool bInIsSpatiallyLoaded,
int32 InLevel,
const TArray < const IStreamingGenerationContext::FActorSetInstance * > & InActorSetInstances
)