Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- IWorldPartitionCell
- UWorldPartitionRuntimeCell
- UWorldPartitionRuntimeLevelStreamingCell
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellInterface.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeCellInterface.h" |
Syntax
class IWorldPartitionCell
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsDataLayer
(
const UDataLayerAsset* DataLayerAsset |
Returns whether the cell data layers referenced the provided data layer asset or not. | |
| bool | ContainsDataLayer
(
const UDataLayerInstance* DataLayerInstance |
Returns whether the cell data layers referenced the provided data layer instance or not. | |
| TSet< FName > | Returns the referenced actor packages. | ||
| FBox | Returns the cell bounds. | ||
| const FBox & | Returns the cell bounds computed using cell content. | ||
| TArray< const UDataLayerInstance * > | Returns the cell content associated data layer instances. | ||
| const TArray< FName > & | Returns the cell content associated data layers. | ||
| FString | GetDebugName () |
Returns the debug name associated with this cell. | |
| FName | Returns the associated level package name. | ||
| UWorld * | REturns the outer world of this cell. | ||
| UWorld * | Returns the owning world of this cell. | ||
| bool | HasAnyDataLayer
(
const TSet< FName >& InDataLayers |
Returns whether the cell data layers referenced any of the provided data layer or not. | |
| bool | Returns whether the cell content is associated with data layers or not. |