Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionHLODSourceActors
- UWorldPartitionHLODSourceActorsFromCell
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActorsFromCell.h |
| Include | #include "WorldPartition/HLOD/HLODSourceActorsFromCell.h" |
Syntax
class UWorldPartitionHLODSourceActorsFromCell : public UWorldPartitionHLODSourceActors
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionHLODSourceActorsFromCell
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TArray< FHLODSubActor > & | GetActors () |
||
| void | SetActors
(
const TArray< FHLODSubActor >& InSourceActors |
Overridden from UWorldPartitionHLODSourceActors
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetHLODHash () |
||
| ULevelStreaming * | LoadSourceActors
(
bool& bOutDirty |