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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UWorldPartitionHLODModifier
- UWorldPartitionHLODModifier::EndHLODBuild()
- UWorldPartitionHLODModifierMeshDestruction::EndHLODBuild()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODModifier.h |
| Include | #include "WorldPartition/HLOD/HLODModifier.h" |
virtual void EndHLODBuild
&40;
TArray< UActorComponent &42; > & InOutComponents
&41;