Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UWorldPartitionDestructibleHLODComponent
- UWorldPartitionDestructibleHLODMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
UCLASS (Abstract,
HideCategories=(Tags, Sockets, ComponentTick, ComponentReplication, Activation, Cooking, Events, AssetUserData, Collision),
MinimalAPI)
class UWorldPartitionDestructibleHLODComponent : public USceneComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FName > | DestructibleActors | Name of the destructible actors from the source cell. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionDestructibleHLODComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DamageActor
(
int32 ActorIndex, |
||
| void | DestroyActor
(
int32 ActorIndex |
||
| const TArray< FName > & | |||
| void | |||
| void | SetDestructibleActors
(
const TArray< FName >& InDestructibleActors |