Navigation
Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UWorldPartitionDestructibleHLODComponent
- UWorldPartitionDestructibleHLODMeshComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
Include | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
UCLASS (Abstract,
HideCategories=(Tags, Sockets, ComponentTick, ComponentReplication, Activation, Cooking, Events, AssetUserData, Collision),
MinimalAPI)
class UWorldPartitionDestructibleHLODComponent : public USceneComponent
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FName > | DestructibleActors | Name of the destructible actors from the source cell. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UWorldPartitionDestructibleHLODComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | DamageActor
(
int32 ActorIndex, |
|
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void | DestroyActor
(
int32 ActorIndex |
|
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const TArray< FName > & | ||
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void | ||
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void | SetDestructibleActors
(
const TArray< FName >& InDestructibleActors |