Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UInstancedStaticMeshComponent
- UHLODTemplatedInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODTemplatedInstancedStaticMeshComponent.h |
| Include | #include "WorldPartition/HLOD/HLODTemplatedInstancedStaticMeshComponent.h" |
Syntax
class UHLODTemplatedInstancedStaticMeshComponent : public UInstancedStaticMeshComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHLODTemplatedInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetTemplateActorClass
(
const TSubclassOf< AActor >& InTemplateActorClass |
||
| void | SetTemplateComponentName
(
const FName& InTemplateComponentName |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreSave
(
FObjectPreSaveContext SaveContext |
Presave function. |