Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UHLODSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSubsystem.h |
| Include | #include "WorldPartition/HLOD/HLODSubsystem.h" |
Syntax
class UHLODSubsystem : public UWorldSubsystem
Remarks
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
Overridden from UWorldSubsystem
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesSupportWorldType
(
const EWorldType::Type WorldType |
||
| void | OnWorldBeginPlay
(
UWorld& InWorld |
Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Typedefs
| Name | Description |
|---|---|
| FHLODWarmupStateMap |
Constants
| Name | Description |
|---|---|
| EnableHLODCommand | Console command used to turn on/off loading & rendering of world partition HLODs |
| WorldPartitionHLODEnabled |