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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODSubsystem
- UWorldSubsystem::OnWorldBeginPlay()
- UHLODSubsystem::OnWorldBeginPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSubsystem.h |
| Include | #include "WorldPartition/HLOD/HLODSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODSubsystem.cpp |
virtual void OnWorldBeginPlay
&40;
UWorld & InWorld
&41;
Remarks
Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors