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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder
- UHLODBuilder::RequiresWarmup()
- UHLODBuilderInstancing::RequiresWarmup()
- UNullHLODBuilder::RequiresWarmup()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp |
virtual bool RequiresWarmup&40;&41; const
Remarks
Should return true if components generated from this builder need a warmup phase before being made visible. If your components are using virtual textures or Nanite meshes, this should return true, as it will be necessary to warmup the VT & Nanite caches before transitionning to HLOD. Otherwise, it's likely the initial first frames could show a low resolution texture or mesh.