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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder/Build
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp |
TArray < UActorComponent * > Build
(
const FHLODBuildContext & InHLODBuildContext
) const
Remarks
Build an HLOD representation of the input actors. Components returned by this method needs to be properly outered & assigned to your target (HLOD) actor.