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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/AWorldPartitionHLOD
- AActor::PreRegisterAllComponents()
- AWorldPartitionHLOD::PreRegisterAllComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include | #include "WorldPartition/HLOD/HLODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp |
virtual void PreRegisterAllComponents()
Remarks
Called before all the components in the Components array are registered, called both in editor and during gameplay