Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionStreamingSource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include | #include "WorldPartition/WorldPartitionStreamingSource.h" |
Syntax
static int32 LocationQuantization = 400;