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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeContainerResolving.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeContainerResolving.h" |
Syntax
USTRUCT ()
struct FWorldPartitionRuntimeContainerResolver
Remarks
FWorldPartitionRuntimeContainerResolver
Helper class that allows resolving a hierarchy of Container actor names (Editor Path) to a resolvable persistent level path (Runtime Path)
Editor Path : /Game/Map.Map:PersistentLevel.LevelInstance1.LevelInstance2.StaticMeshActor Runtime Path : /Game/Map.Map:PersistentLevel.StaticMeshActor_{ContainerID}
Functions
| Type | Name | Description | |
|---|---|---|---|
| FWorldPartitionRuntimeContainer & | AddContainer
(
FName InContainerPackage |
||
| void | |||
| bool | ContainsContainer
(
FName InContainerPackage |
||
| const FString * | FindContainerEditorPath
(
const FActorContainerID& InContainerID |
||
| SIZE_T | |||
| bool | IsValid () |
||
| bool | ResolveContainerPath
(
const FString& InSubObjectString, |
||
| void | SetMainContainerPackage
(
FName InContainerPackage |