Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Type
typedef TWorldPartitionHandle < FWorldPartitionReferenceImpl > FWorldPartitionReference
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include | #include "WorldPartition/WorldPartitionHandle.h" |
Remarks
FWorldPartitionReference will increment/decrement the hard reference count on the actor descriptor. This will trigger actor loading/unloading when the hard reference counts gets to one/zero.