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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionMiniMapHelper > API/Runtime/Engine/WorldPartition/FWorldPartitionMiniMapHelper/CaptureBoundsMin-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapHelper.h |
| Include | #include "WorldPartition/WorldPartitionMiniMapHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMapHelper.cpp |
static void CaptureBoundsMiniMapToTexture
&40;
UWorld &42; InWorld,
UObject &42; InOuterForTexture,
uint32 InMiniMapSizeX,
uint32 InMiniMapSizeY,
UTexture2D &42;& InOutMiniMapTexture,
const FString & InTextureName,
const FBox & InBounds,
ESceneCaptureSource InCaptureSource,
uint32 InNumWarmupFrames
&41;