Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
class FWorldPartitionLoadingContext
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | LoadAndRegisterActor
(
FWorldPartitionActorDesc* ActorDesc |
||
| void | UnloadAndUnregisterActor
(
FWorldPartitionActorDesc* ActorDesc |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDeferred | Deferred loading context, which will gather actor registrations and unregistrations and execute them at the end of scope. | ||
| FImmediate | Immediate loading context, which will register and unregister actors on demand. | ||
| FNull | Null loading context, which will ignore all loading/unloading commands. | ||
| IContext | Base class for loading contexts |
Constants
| Name | Description |
|---|---|
| ActiveContext | |
| DefaultContext | FWorldPartitionLoadingContext |