Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionLoadingContext
Inheritance Hierarchy
- FWorldPartitionLoadingContext::IContext
- FWorldPartitionLoadingContext::FDeferred
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
class FDeferred : public FWorldPartitionLoadingContext::IContext
Remarks
Deferred loading context, which will gather actor registrations and unregistrations and execute them at the end of scope. This respects ULevel components registrations and construction scripts execution logic.
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FDeferred () |
FDeferred |