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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionActorDescUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp |
static bool GetPatchedAssetDataFromAssetData
(
const FAssetData & InAssetData,
FString & OutAssetData,
FWorldPartitionAssetDataPatcher * InAssetDataPatcher
)
Remarks
Patches an actor descriptor's asset data The actor descriptor patched data.
Parameters
| Name | Description |
|---|---|
| InAssetData | The asset data to be patched. |
| OutAssetData | The patched asset data. |
| InAssetDataPatcher | The patcher object. |