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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionActorDesc
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include | #include "WorldPartition/WorldPartitionActorDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDesc.cpp |
virtual bool ShouldResave
&40;
const FWorldPartitionActorDesc &42; Other
&41; const
Remarks
Returns true if resaving this actor will have an impact on streaming generation. Before class descriptors, properties changed on a Blueprint that would affect streaming generation weren't taken into account until the actors affected by the change were resaved.