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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FStreamingSourceShapeHelper
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include | #include "WorldPartition/WorldPartitionStreamingSource.h" |
static void ForEachShape
&40;
float InGridLoadingRange,
float InDefaultRadius,
bool bInProjectIn2D,
const FVector & InLocation,
const FRotator & InRotation,
const TArray< FStreamingSourceShape > & InShapes,
TFunctionRef< void(const FSphericalSector &)> InOperation
&41;