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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FStreamingGenerationActorDescCol-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
FGuid GetContentBundleGuid&40;&41; const
Remarks
: Remove once conversion to ExternalDataLayer is complete. It is present to handle content bundles streaming generation via the same code path.