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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FSphericalSector
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include | #include "WorldPartition/WorldPartitionStreamingSource.h" |
FSphericalSector TransformBy
(
const FTransform & M
) const
Remarks
Get result of Transforming spherical sector with transform.