Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashStreamingGridLevel
Remarks
Represents a PIE/Game streaming grid level
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSpatialHashStreamingGridLayerCell > | LayerCells | Represents the grid cells | |
| TMap< int64, int32 > | LayerCellsMapping | Represents the grid cells index mapping |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSpatialHashStreamingGridLevel
(
const FSpatialHashStreamingGridLevel& Other |
Move constructor. | ||
Operators
| Type | Name | Description | |
|---|---|---|---|
| FSpatialHashStreamingGridLevel & | operator=
(
const FSpatialHashStreamingGridLevel& Other |
Move assignment. | |
| FSpatialHashStreamingGridLevel & | operator=
(
FSpatialHashStreamingGridLevel&& Other |