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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FSpatialHashStreamingGrid
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void Draw3D
&40;
const class UWorldPartitionRuntimeSpatialHash &42; Owner,
const TArray< FWorldPartitionStreamingSource > & Sources,
const FTransform & Transform
&41; const