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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashRuntimeGrid
Remarks
Represents a runtime grid (editing)
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBlockOnSlowStreaming | Should streaming block in situations where cells aren't getting loaded fast enough. | |
| bool | bClientOnlyVisible | ||
| int32 | CellSize | ||
| FLinearColor | DebugColor | ||
| FName | GridName | ||
| TObjectPtr< const UHLODLayer > | HLODLayer | ||
| float | LoadingRange | ||
| FVector2D | Origin | ||
| int32 | Priority |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FSpatialHashRuntimeGrid& Other |
||
| bool | operator==
(
const FSpatialHashRuntimeGrid& Other |