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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ErrorHandling
Inheritance Hierarchy
- IStreamingGenerationErrorHandler
- FStreamingGenerationNullErrorHandler
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationNullErrorHandler.h |
| Include | #include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationNullErrorHandler.h" |
Syntax
class FStreamingGenerationNullErrorHandler : public IStreamingGenerationErrorHandler
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Overridden from IStreamingGenerationErrorHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnActorNeedsResave
(
const FWorldPartitionActorDescView& ActorDescView |
Called when an actor needs to be resaved. | |
| void | OnDataLayerAssetConflict
(
const UDataLayerInstanceWithAsset* DataLayerInstance, |
Called when two data layer instances share the same asset | |
| void | OnDataLayerHierarchyTypeMismatch
(
const UDataLayerInstance* DataLayerInstance, |
Called when a data layer is not of the same type as its parent | |
| void | OnInvalidActorFilterReference
(
const FWorldPartitionActorDescView& ActorDescView, |
||
| void | OnInvalidReference
(
const FWorldPartitionActorDescView& ActorDescView, |
Called when an actor references an invalid actor. | |
| void | OnInvalidReferenceDataLayerAsset
(
const UDataLayerInstanceWithAsset* DataLayerInstance |
Called when a data layer instance does not have a data layer asset | |
| void | OnInvalidReferenceDataLayers
(
const FWorldPartitionActorDescView& ActorDescView, |
Called when an actor references an actor using a different set of data layers. | |
| void | OnInvalidReferenceGridPlacement
(
const FWorldPartitionActorDescView& ActorDescView, |
Called when an actor references an actor using a different grid placement. | |
| void | OnInvalidReferenceLevelScriptDataLayers
(
const FWorldPartitionActorDescView& ActorDescView |
Called when an actor descriptor references an actor using data layers. | |
| void | OnInvalidReferenceLevelScriptStreamed
(
const FWorldPartitionActorDescView& ActorDescView |
Called when the level script references a streamed actor. | |
| void | OnInvalidReferenceRuntimeGrid
(
const FWorldPartitionActorDescView& ActorDescView, |
Called when an actor references an actor using a different RuntimeGrid. | |
| void | OnInvalidRuntimeGrid
(
const FWorldPartitionActorDescView& ActorDescView, |
Called when an actor has an invalid runtime grid. | |
| void | OnLevelInstanceInvalidWorldAsset
(
const FWorldPartitionActorDescView& ActorDescView, |