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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerSubsystem
Deprecated * Use UDataLayerManager::SetDataLayerInstanceRuntimeState instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
void SetDataLayerInstanceRuntimeState
&40;
const UDataLayerAsset &42; InDataLayerAsset,
EDataLayerRuntimeState InState,
bool bInIsRecursive
&41;
Remarks
Set the Data Layer state using its name.