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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerInstanceWithAsset
- UObject::PreEditUndo()
- UDataLayerInstance::PreEditUndo()
- UDataLayerInstanceWithAsset::PreEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstanceWithAsset.cpp |
virtual void PreEditUndo&40;&41;
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.