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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerInstance > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerInstance/GetAssetRegistry-
- UObject::GetAssetRegistryTags()
- UDataLayerInstance::GetAssetRegistryTags()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context
) const
Remarks
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects