Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerAsset
- UObject::PostLoad()
- UDataLayerAsset::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerAsset.h |
| Include | #include "WorldPartition/DataLayer/DataLayerAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerAsset.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.