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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerAsset > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerAsset/CanBeReferencedB-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerAsset.h |
| Include | #include "WorldPartition/DataLayer/DataLayerAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerAsset.cpp |
static bool CanBeReferencedByActor
&40;
const TSoftObjectPtr< UDataLayerAsset > & InDataLayerAsset,
AActor &42; InActor
&41;