Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
Syntax
struct FWorldDataLayersEffectiveStates
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TSet< FName > & | |||
| const TSet< FName > & | |||
| EDataLayerRuntimeState | GetDataLayerEffectiveRuntimeStateByName
(
FName InDataLayerName |
||
| const TSet< FName > & | |||
| const TSet< FName > & | |||
| int32 | |||
| void | Reset () |
||
| bool | SetDataLayerEffectiveRuntimeState
(
FName InDataLayerName, |
||
| void | SetReplicatedEffectiveActiveDataLayerNames
(
const TArray< FName >& InRepEffectiveActiveDataLayerNames |
||
| void | SetReplicatedEffectiveLoadedDataLayerNames
(
const TArray< FName >& InRepEffectiveLoadedDataLayerNames |