Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include | #include "WorldPartition/DataLayer/DataLayerManager.h" |
Syntax
class FDataLayersEditorBroadcast
Functions
| Type | Name | Description | |
|---|---|---|---|
| FDataLayersEditorBroadcast & | Get () |
||
| FOnActorDataLayersEditorLoadingStateChanged & | |||
| void | StaticOnActorDataLayersEditorLoadingStateChanged
(
bool bIsFromUserChange |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FOnActorDataLayersEditorLoadingStateChanged | Broadcasts whenever one or more DataLayers editor loading state changed |