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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/FDataLayerUtils
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerUtils.cpp |
static TArray< FName > ResolvedDataLayerInstanceNames
&40;
const UDataLayerManager &42; InDataLayerManager,
const FWorldPartitionActorDesc &42; InActorDesc,
const TArray< const FWorldDataLayersActorDesc &42; > & InWorldDataLayersActorDescs
&41;