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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/FDataLayerUtils > API/Runtime/Engine/WorldPartition/DataLayer/FDataLayerUtils/ResolveRuntimeDa-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerUtils.h |
| Include | #include "WorldPartition/DataLayer/DataLayerUtils.h" |
static PRAGMA_DISABLE_DEPRECATION_WARNINGS bool ResolveRuntimeDataLayerInstanceNames
(
const UDataLayerManager * InDataLayerManager,
const class FWorldPartitionActorDescView & InActorDescView,
const FStreamingGenerationActorDescViewMap & ActorDescViewMap,
TArray < FName > & OutRuntimeDataLayerInstanceNames
)