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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceNames.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstanceNames.h" |
Syntax
USTRUCT ()
struct FDataLayerInstanceNames
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDataLayerInstanceNames
(
const TArray< FName >& InDataLayers, |
|||
FDataLayerInstanceNames
(
const TArray< FName >& InNonExternalDataLayers, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< FName >::RangedForConstIteratorType | begin () |
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| TArray< FName >::RangedForIteratorType | begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. | |
| bool | |||
| TArray< FName >::RangedForIteratorType | end () |
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| TArray< FName >::RangedForConstIteratorType | end () |
||
| const FName | |||
| TArrayView< const FName > | |||
| bool | |||
| bool | IsEmpty () |
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| int32 | Num () |
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| TArray< FName >::RangedForReverseIteratorType | rbegin () |
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| TArray< FName >::RangedForConstReverseIteratorType | rbegin () |
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| TArray< FName >::RangedForReverseIteratorType | rend () |
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| TArray< FName >::RangedForConstReverseIteratorType | rend () |
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| const TArray< FName > & | ToArray () |