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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ContentBundle > API/Runtime/Engine/WorldPartition/ContentBundle/UContentBundleEngineSubsystem
- USubsystem::Deinitialize()
- UContentBundleEngineSubsystem::Deinitialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleEngineSubsystem.h |
| Include | #include "WorldPartition/ContentBundle/ContentBundleEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleEngineSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system