Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ContentBundle
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UContentBundleDescriptor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleDescriptor.h |
| Include | #include "WorldPartition/ContentBundle/ContentBundleDescriptor.h" |
Syntax
class UContentBundleDescriptor : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
UContentBundleDescriptor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | GetContentBundleCompactString
(
const FGuid& InContentBundleID |
Helper method that returns a compact string for a given content bundle ID. | |
| const FColor & | |||
| const FString & | |||
| const FGuid & | GetGuid () |
||
| FString | |||
| void | InitializeObject
(
const FString& InContentBundleName |
||
| bool | IsValid () |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |