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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ContentBundle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
Syntax
class FWorldDataLayersReference
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldDataLayersReference
(
const FActorSpawnParameters& SpawnParameters |
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FWorldDataLayersReference
(
FWorldDataLayersReference&& Other |
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FWorldDataLayersReference
(
UActorDescContainer* Container, |
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FWorldDataLayersReference
(
UActorDescContainerInstance* ContainerInstance, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const AWorldDataLayers * | Get () |
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| AWorldDataLayers * | Get () |
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| bool | IsValid () |
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| void | Reset () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FWorldDataLayersReference & | operator=
(
FWorldDataLayersReference&& Other |
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| AWorldDataLayers * | operator-> () |
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| const AWorldDataLayers * | operator-> () |