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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/ContentBundle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundlePaths.h |
| Include | #include "WorldPartition/ContentBundle/ContentBundlePaths.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundlePaths.cpp |
namespace ContentBundlePaths
{
empty otherwise &42;FStringView ContentBundlePaths&58;&58;GetRelativePath
&40;
FStringView InContentBundlePath
&41;
}